While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Reduce, or its concentration is broken (as if concentrating on a spell). Check out the GitHub repo. Like dwarves, duergar have strong constitutions. Challenge 1 (200 XP). Using ancient dwarven knowledge and myriad slaves, they work tirelessly to expand their subterranean kingdoms. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Despite winning their freedom, duergar are dour, pessimistic, untrusting creatures, always toiling and complaining, with no memory of what it means to be happy or proud. Any equipment the duergar wears or carries is invisible with it. Enlarge (Recharges after a Short or Long Rest): For 1 minute, the Duergar magically increases in size, along with anything it is wearing or carrying. War Pick. He offers them divine guidance and vengeance against their enemies while urging them on toward greater acts of tyranny, all the while concealing his true identity. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. Most duergar (including females) are bald and have ashen gray skin. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Born of Darkness. The 5E D&D monsters in Icewind Dale: Rime of the Frostmaiden include quite a few reprints for convenience’s sake and quite a few fun new ones too. The duergar targets one creature it can see within 60 feet of it. Tough as Stone. If a battle is going to drag on more than … Enlarge (Recharges after a Short or Long Rest). Duergar, Variant (5e Subrace) Gray Dwarf (Duergar) (5e Subrace) 5e Other: 5e SRD. Javelin. Sunlight Sensitivity. Once per turn, a creature that attacks the screamer can target the duergar trapped in it. From its fire lance, the duergar shoots a 15-foot cone of fire or a line of fire 30 feet long and 5 feet wide. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. Infernal Master. Eons spent in the Underdark also sharpened their darkvision, allowing them to see twice as far as other dwarves. They forge alliances when it is convenient, then break those alliances when they have nothing more to gain. Duergar dwell in communities deep underground, and appear as darker, more twisted versions of their kinder kin. Basilisks turn their prey to stone, with their supernatural gaze, … A duergar can increase its size and strength for … Thanks to basiliskart for the art piece! For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. A comprehensive list of all official monsters for Fifth Edition. Though the battle itself took place during Episode 7, Vox Most obvious, however, was their dull gray skin and hair, often matched with an equally stolid expression.Because many duergar found on the surface world were crimin… In 5th edition, duergar appear as enemies in the Monster Manual and as a playable dwarf subrace in the Sword Coast Adventurer's Guide. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Download the offline version of this site here. Many were also thinner than their dwarven brethren. The duergar has advantage on attack rolls and Dexterity saving throws while standing Within 5 feet of a duergar ally wielding a shield. Rules provided by Wizards of the Coast under the OGL 1.0a. If it faces a foe it can’t fight, or when spying on creatures approaching its territory, it can just as easily become invisible to slip away into the darkness. They wear drab clothing designed to blend in with stone, along with simple jewelry that reflects their severe and utilitarian demeanor. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. Both male and female duergar were typically bald, with females also lacking the capacity to grow facial hair. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. Its running long jump distance is 11 feet, its standing long jump distance 5 feet, its running high jump distance 3 feet, and its standing high jump distance 1 foot. Duergar Resilience: The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. Armor Class 16 (scale mail, shield) The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. Sunlight Sensitivity. The tyrannical duergar, also known as gray dwarves, dwell in fantastic cities deep in the Underdark. They were given expanded backlore and reprinted PC … Any equipment the duergar wears or carries is invisible with it. In 4th edition, duergar appeared as monsters and PCs both in the Monster Manual 2. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. Senses darkvision 120 ft., passive Perception 10 Updated May 14, 2020 I’m going to kick off my Monster Monday with one of my favorite foes in Dungeons and Dragons, Duergar. Su-monsters had gorilla-like heads, attached to a canine physique, with broad chests and thin, tapered waists. Duergar, Variant (4e Race) 4e Other. Duergar ; 4e Classes 4e Races and Race Variants. Invisibility (Recharges after a … Sunlight Sensitivity. Any equipment the duergar wears or carries is invisible with it. The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. _Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged. Adding to their physical stamina is an incredible mental fortitude resulting from their time as slaves of the illithids. Slavery had forever changed them, however, darkening their spirits to make the duergar as evil as the tyrants they had escaped. Languages Dwarvish, Undercommon The attacker has disadvantage on the attack roll. Hit Points 26 (4d8 + 8) A duergar can increase its size and strength for a short time, becoming a powerful ogre-sized warrior. Senses darkvision 120 ft., passive Perception 10. They were expected to serve in the military. The snow golem seems really neat for filling a niche in the golem family. A duergar’s mind is a fortress, able to shrug off charms, illusions, and other spells. Invisibility (Recharges after a Short or Long Rest). 5e Subclasses 5e Races, Subraces and Racial Variants. A comprehensive list of all official character races for Fifth Edition. I loved chwingas in Tomb of Annihilation and I love ’em here too. Duergar Lineage (4e Feat) Duergar Lineage (MM2) (4e Feat) 3.5e Creatures 3.5e Races. Duregar Resilience. Held in captivity for generations by the illithids, the dwarves eventually won their independence with the aid of the evil god Laduguer. At the time of the encounter, most of the party was level 9, with only Vex confirmed at level 10. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged. They were known as the thuldor ("those who endure") and they kept the race united and powerful against the other races of the Underdark. Duergar Resilience. They were known to i… Duergar Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Duergar - The tyrannical duergar, also known as gray dwarves, dwell in fantastic cities deep in... Fantasy Rpg GamesFantasy RacesHigh FantasyFantasy WorldCharacter ConceptCharacter ArtConcept ArtCharacter DesignCharacter Ideas Nargh by Seraph777 on DeviantArt Enlarge (Recharges after a Short or Long Rest). Here we see that three rounds is the approximate break-even point, at which Enlarge offers only a slim benefit. If the duergar lacks the room to become Large. Like their other dwarves, duergar were typically stocky figures, though beyond this there were many differences. Jump increases these distances to 33 feet, 16 feet, 9 … Nov 24, 2018 - Explore Ancient White Army Vet's board "Dwarf, Gray (Duergar)", followed by 103 people on Pinterest. Both their backstories are similar, as well, but it’s when and where they were introduced that divides them. A duergar's mind is a fortress, able to shrug off charms, illusions, and other spells. The duergar were once dwarves, before their greed and endless delving beneath the earth brought them into contact with the mind flayers. Medieval FantasyCharacter ArtFantasy MonsterRpg CharacterFantasy CreaturesFantasy DwarfFantasy WarriorFantasy RpgFantasy Armor Any equipment the duergar wears or carries is invisible with it. Duergar; 4e Creatures. I’m a Dwarf guy. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. The duergar mind master is the last of the CR 2 duergar, the one with the ability contour of a spellcaster but no actual spells. The duergar did not differentiate between secular and religious authority, so Laduguer's clergy served as the nominal rulers of society. The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. Duergar make war against their dwarven kin and all other subterranean races. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. The duergar soulblade, like most dwarves, moves only 25 feet per turn. Their craftsmanship and accomplishments endure, yet they are bereft of warmth or artistry. Special Traits. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Javelin. Asmodeus, Lord of the Nine Hells, has been known to impersonate duergar gods in order to cultivate the evil brimming in the hearts of the gray dwarves. Basilisk. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. What it does have is Mind Mastery, a feature with a 60-foot range which requires an Intelligence saving throw to resist. Born of Darkness. Duergar Resilience. Sunlight Sensitivity. A duergar can increase its size and strength for … The creatures had filthy gray fur, black faces, and blood-red paws. This keen eyesight comes at a cost, however, as a duergar’s vision is compromised by sunlight. Melee or _Ranged Weapon Attack:__ +4 to hit, reach 5 ft. or range 30/120 ft., one target. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. Invisibility (Recharge 4–6 ). They take and hold slaves to toil in the Underdark, regarding them as free labor and crude currency. Website built with MkDocs. Speed 25 ft. Damage Resistances poison On a hit, the attack deals an extra 11 (2d10) damage to the screamer, and the screamer can respond by using its Multiattack with its reaction. The target must succeed on a DC 12 Intelligence saving throw, or the duergar causes it to use its reaction either to make one weapon attack against another creature the duergar can see or to move up to 10 feet in a direction of the duergar… While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. Born of Darkness. Their four prehensile limbs were tipped with sharp nails, which alongside their prehensile tails made them adept climbers.They could suspend themselves upside-down, and often used this to their advantage when hunting for prey. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged. Duergar Resilience. Just the gith did it in space while the duergar fought the mind flayers deep beneath the ground. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. Damage Resistances poison Senses darkvision 120 ft., passive Perception 10 Languages Dwarvish, Undercommon Challenge 1 (200 XP). While enlarged, the Duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength Checks and Strength Saving Throws with advantage. Moar duergar! Let’s turn the clock back to Vox Machina’s second on-air big boss battle: The Duergar Throne Room. The duergar targets one creature it can see within 60 feet of it. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. A duergar’s mind is a fortress, able to shrug off charms, illusions, and other spells. The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. Invisibility (Recharges after a Short or Long Rest). Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. Many temples included large stables used to care for and breed steeders: large, monstrous riding spiders. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Questions or comments can be directed to john@5thsrd.org. More to the point, it targets one creature within 60 feet and requires a DC 12 Intelligence save to resist. Challenge Rating: 3 | p. 24. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. Monsters in the Dungeons & Dragons fantasy role-playing game are generally the antagonists which players must fight and defeat to progress in the game. The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. Slaves to Slavers. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. Cousins to dwarves, duergar are foul-tempered creatures that loathe intruders to their underground realms—but not nearly as much as they do their kinfolk closer to the surface. War Pick. An interesting thing to note is that the duergar appear on page 122 of the 5E Monster Manual, whereas mind flayers are detailed on page 221. Mind Mastery. See more ideas about fantasy dwarf, character art, rpg character. 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